Been a busy couple of days. We had all been mobilised to move to Oursulaert in Essence. Apparently, a small mining corp was being extorted by a corp called 'UK1 Zero'. They wanted 200 million ISK or they'd carry on killing them.
Now, I can't stand bullies. It appears that KIAEddz, our leader, doesn't either. There were 27 people in UK1 Zero, and I doubt very much they'd bring every single person to a fight. Even if they did, we could match them very easily with numbers, and probably overwhelm them with experience.
So, we did a rare thing and offered to kick these guys around a bit for free. As we had spent almost 3 weeks R+R, we were literally chomping at the bit.
They were war dec'd, and we moved our stuff to Oursulaert (where I found this log in a dusty abandoned ship I had!). After 24 hours, the hunt was on. Only 3 of them were around, and locator agents soon let us know where they were. We had around 40 people in the hunt.
Clearly, they lacked the stomach for a proper fight, and like all bullies, backed off when confronted with a proper challenge. Eddz broadcast to us that the hunt was off. UK1 Zero had retracted their war against the mining corp, and thus, we were not to engage them.
I stopped off in Oursulaert, parking up my Huginn in one of the many stations in that very crowded system. I just wanted out of my ship and pod for a while, and it gave the crew a shopping opportunity in a hub system.
After finding the log and selling the ship that it was in, I hit the Lighthouse bar for a glass of something strong, and bumped into some old agents of mine. They were keen for me to do some jobs for them, but I explained that I wasn't in town for agent work. They lost interest pretty quickly. Vultures.
I was just getting the eye from a cute Gallente girl when my commlink buzzed. KIA had been ordered to the Hath area of Tash Murkon. Our new contract was against a corp called Princeps Corp. No more info was forthcoming. With a shrug and a smile to the cutey, I set off to my hangar. My crew were all in the station, so recalling them was no big deal. I set off within a short space of time, and left Oursulaert behind.
A friend of mine was in Nonni with a spaciously equipped Transport ship, so while enroute to Nonni, I called ahead and asked him if he would lug all my kit to Tash Murkon. For a suitable fee. He was, of course, available, and I contracted my kit to him. He said he'd start loading, but he needed to load my Huginn also. And if you've been paying attention, you'll know I was flying it.
About 15 jumps later, I arrived in Nonni. Got the crew out quick-sharp, then waited while nano-bots disassembled the Huginn. I still find watching it fascinating. My friend was all loaded up with my other ships, and loaded the Huginn, ammo and the mods. He set off while I got aboard my current Battleship, Tempest class. I was going to fly this one down to TM, as it had some jury-rigged 'modifications' on board that nano-bot disassemblers don't know how to disassemble. They destroy them instead. So, as these modifications were quite pricy, I couldn't disassemble the Tempest.
I undocked, and in the Alliance channel I heard that a few of us and a freighter were all travelling down so it made sense to travel together. Especially as we had a live war on against UK1 Zero- however unlikely it was that we'd bump into them, or that they'd attack us.
Rendezvous'd with the other ships (mainly battleships, but some smaller ships) on the Isanamo gate in Uemisaisen, and we escorted the freighter the 10 or 12 jumps. No sign of any trouble. I was keeping in close contact with my Transport friend who was slightly ahead of us. He was carrying a significant chunk of wealth in his hold, my wealth, so I wanted to make sure he didn't hit any trouble. His transport is pretty well set up, and can probably hold off a opportunist suicide gank.
He arrived with no issues, as did we, so we are all in place for when the war goes live later.
Monday, November 12, 2007
No rest for the wicked
Subscribe to:
Post Comments (RSS)
0 Responses:
Post a Comment